Creative Harmony
Julien Lomet (FR), Bastien Daniel (FR), Timothée Durgeaud (FR), Johan Julien (FR), Pierre Huyghe (FR), Ronan Gaugne (FR), Valérie Gouranton (FR), Joël Laurent (FR), Bruno Bossis (FR)

Creative Harmony is a networked virtual reality artwork, inviting spectators from different cities to co-create a virtual environment in real time through gestures. With motion capture, each participant is led to create the landscape of a marine universe, to find a connection with nature. Through letting go, music and virtual dancers, spectators will be able to express themselves with their bodies and connect with each other to evolve the world in which they find themselves immersed.

Infected
Gerhard Funk (AT)

In this simulation game for approx. 20 people, the visitors have to cooperate with each other and develop a common strategy in order to continue to live and stay healthy in an infectious world.

Mirage – An Interactive Experience
Carolina Bischof (AT), Andreas Dorner (AT), Lena Kalleitner (AT), Adam Lamine (AT), Thomas Tippold, Matthias Husinsky (AT), Clemens Scharfen (AT)

In Mirage – An Interactive Experience, Deep Space 8K visitors find themselves in an alien world, where they collectively partake in a story appealing to multiple senses. Up to 16 persons can actively participate in this encounter. In this abstract-looking world, visitors must find hidden pathways to a portal through teamwork, solve puzzles cooperatively and avoid manifold hazards.

Workshop: Mycelial Landscapes: How Fungi Shape the World and Take the Shape of the Future
Kaitlin Bryson

This workshop explores the incredible world of fungi from their ecology to their biochemistry and explores how these amazing organisms shape and make the world around us. We will also learn about how we can work with fungi helping them take shapes and forms for building sustainable futures. We will do a simple exercise of making mycelium hands to stretch our notions of touch and physicality during the time of the pandemic.

Workshop: Microbial Theater
Mick Lorusso and Joel Ong

In this workshop participants will learn about the microbiome to develop their own stories about microbes, collect and observe samples using microscopy, and create short performances based on their stories and findings.

Guided virtual tour of Popa Nan neighborhood of H3 Studio

A guided live tour of H3 Studio and surroundings, situated in a special part of Bucharest that was on the periphery in the early 20th century and is a place of real estate development in 2020. The urban landscape combines residential houses from the early 20th century with factories and warehouses, communist blocks of flats with new residential and office buildings, in a space trying to find its identity for more than a hundred years.

CyberBallet
CyberRäuber (DE)

With the public rehearsals ending, the work will premiere in September 2020 at Ars Electronica Festival, in front of an audience that can join the performance via livestream.

The Platform
UMPRUM, Academy of Arts, Architecture and Design in Prague (CZ)

The crisis of recent months is forcing us to rethink topics that we until recently took for granted. One of them is the idea of public space as an open platform for meeting people and exchanging ideas, a space without borders that is suddenly confronted with security rules. Just as these risks first affected the public areas of airports and later social public events, now the public space in general is affected by strengthen security rules.

Oribokit: Gardening for Robots
Matthew Gardiner (AU)

Robotic Origami Workshop with Matthew Gardiner. ’Oribokit: Gardening for Robots‘  introduces a new artscience kit by Ars Electronica Futurelab researcher Matthew Gardiner. The kit allows you to make your own robotic garden at home. The assembled kit grafts onto a tree branch and is designed to minimise material usage and maximise modular recyclability for robotic origami applications. Kits include 1,2 or 3 oribotic blossoms featuring easy-to-fold laser-cut paper, servo motors, drive wires, and Arduino compatible STM32 microcontroller plus open-source firmware.

Beside the Nibelungen bridge / Neben der Nibelungenbrucke
Matthew Gardiner (AU)

Festival, late, Golden Nicas delivered. A mixed hoard spill into Linz; eclectic electric musicians chattering in nihongo, intro-and-extro-verted artists and friends not seen for an age for the tyranny of distance. Drawn involuntarily to places warmer and happier than Hans in Glück, to a lone Würstlstand in Linz. Perhaps beside the Linzer Nibelungenbrucke.

STORIES OF AN INSTANT
LMU Munich and TUM/MCTS: Lucas Fellner (LMU), Viktoria Lubomski (LMU), Claudius Budcke (LMU), Lorenz Meyn (LMU), Ferdinand Domes (LMU), Joanne Arkless (TUM), Cynthia Yee Ting Ng (TUM) Supervisors: Dr. Karin Guminski, Aida Bakhtiari, Jan-Hendrik Passoth

STORIES OF AN INSTANT exemplifies a variety of perspectives created by the societal circumstances of COVID-19. To stimulate a change of perspective and awake empathy the project includes voice recordings of people affected by the crisis. By assigning different stories to meaningful objects, STORIES OF AN INSTANT creates separated areas, each defined by a strong symbolic language. Based on exploration of situated knowledges and the duality of objectivity-relativism, the project challenges one's view of their own truth – striving to showcase considerable perceptions of others.

What We Eat
Laurie Frick (US)

As part of Heartbeat of the Earth, a series of online interactive artworks interpreting climate data, data artist Laurie Frick’s work examines the impact of individual foods on the environment using hand-drawn data visualisations, color coded and sized by CO2 output.

Coastline Paradox
Timo Aho (FI) & Pekka Niittyvirta (FI)

As part of Heartbeat of the Earth a series of online interactive artworks interpreting climate data, using Google Maps and Street View, artists Pekka Niittyvirta and Timo Aho visualize the predicted sea level rise – and the number of people likely to be displaced – in more than 200 different locations between the years 2000 and 2300.

Timelines
Fabian Oefner (CH)

As part of Heartbeat of the Earth, a series of online interactive artworks interpreting climate data, artist Fabian Oefner explores the retreat of the Rhone and Trift glaciers in Switzerland over the last 140 years by using precise digital coordinates and special drone captures.

Diving into an Acidifying Ocean
Cristina Tarquini (IT/FR)

As part of Heartbeat of the Earth, a series of online interactive artworks interpreting climate data, digital artist Cristina Tarquini invites us to dive into our acidifying oceans using data from NOAA. Cristina Tarquini (IT) created an interactive data visualisation, inviting you to dive into the ocean and explore the impact of rising temperatures & in turn rising CO2 levels on marine life, over time.

c o l o ( u r)
Notanlab (ID)

“Our characters meet Indonesian Flora app.” The installation will produce emotional analysis results from colors drawn by the audience to paint the illustrations. This technology-based art reminds us that emotions and luck can be influenced by color.

collectiveMemories – A Virtual Memory Landscape to which the Audience can Contribute
The Culture Yard (DK), CLICK (DK)

collectiveMemories explore the memories that are stored in our bodies through artificial intelligence. It is a virtual piece that turns the participants’ living room into an interactive space where participants can explore their own and other peoples’ memories and contribute to a growing virtual archive of memories.

COVID-19 AI Battle
The Culture Yard (DK), CLICK (DK)

An AI battle between Donald Trump and the WHO, where two politically biased AIs challenge each other and the audience about the “right” interpretation of “reality”. Accessible through the internet, this artwork consists of two artificially intelligent algorithms, which discuss COVID-19 in real-time.

Online Dialogue with the AI from SH4D0W
The Culture Yard (DK), CLICK (DK)

The audience will be able to have a direct online dialogue/chat with the AI from the SH4D0W performance, which will answer with a humanized voice.

ANYWHERE

During the Ars Electronica Festival visitors in Linz will be transported virtually to Luxembourg to explore the exhibition ANYWHERE by Mary-Audrey Ramirez in Esch-Belval. Through an interactive multimedia experience and real-life online game, the Festival public will be able to discover sections of a retired blast furnace at the site of a former steel plant in Esch