VR

UCA Artistic Presentation
Camille Baker (CDN/GB) – Artist/Artistic Director, Maf’j Alverez (GB/SP) – Interaction Designer /Unity3d Developer, Sarah Büttner (DE) – Tilt Brush and 3D environment artist, Bushra Burge (GB) – Haptic corset interaction/fashion designer, Kat Austen (GB/DE) – Sound Designer, Paul Hayes (GB) – Haptics Electronic Engineer/ Programmer, Andy Baker (GB) – Unity Technical Consultant, Annelies Lovell & Alexandra Butterworth(GB) – voice-over actors, Anonymous Stories – various contributing women
INTER/her is an intimate VR immersive exploration of the inner world of middle-aged women’s bodies and the post-reproductive diseases they suffer, such as endometriosis, fibroids, polyps, Ovarian and other cysts, cervical, ovarian, uterine and endometrial cancers - with a focus on female health as personal exploration, conversation starter, and community building.

PostSensorium. Stranger Senses
Kwan Q Li (HK/US), Pohao Chi (TW/US), Weihan Jiang (CN/US), Weilu Ge (CN/US), Kelon Cen (CN/US), Ieva Viksne (LV), Gustavs Lociks (LV), Jung Eun Lee (KR/DE), Christina Vinke (DE)
“..to live means first and foremost to look, taste, feel, and smell the world around us.” (Emanuele Coccia, 2016) With more recent enhancements of immersive and sensing technologies, our 'sensoriums' have intensified and become more mediated than ever before. Art and concepts (that are our “strange tools” – coined by contemporary philosopher Alva Noë (2015)) are perfect instruments to stimulate our perception.

PostSensorium. Atmospheric Forest
Rasa Smite (LV), Raitis Smits (LV), and other RIXC Garden participant WebVR works.
Meandering between different realities, actual, hybrid and virtual, RIXC Garden program PostSensorium reflects upon an incessant evolution of the human and “more-than-human” sensoriums conditioned by new technological advancements. Located in a triangulation between three cities - Riga (LV), Boston (US) and Karlsruhe (DE), RIXC Garden program will feature Live Greenhouse Concert from Riga; an immersive screening program by young and emerging artists from Boston; and Virtual PostSensorium room for spatial webVR experiences and networked interactions.

VR theater, “Prometheus Unbound” Ars Electronica 2021 Garden TOKYO ver.
Meiro Koizumi (JP)
The VR theater piece "Prometheus Bound," which premiered in 2019, created an experience that placed the audience between two extremes: virtual and real, euphoria and awakening, transcendence and limitation of the physical body. The online version of the new VR work, a sequel to the previous work, will be revised and exhibited as Ars Electronica 2021 Garden TOKYO ver.

Video documentation of “Prometheus Bound”
Meiro Koizumi (JP)
Inspired by the Greek tragedy “Prometheus Bound,” this work is an experiential theater piece that uses VR/AR technology to develop the tension between technology and human society, which has been altered in various ways in civilization.

Journey
The curators of the Ars Eletronica Garden Berlin welcome the audience at Ostkreuz, the busiest interchange station in Berlin. The path leads eastwards beyond the so-called "S-Bahn-Ring", where for many locals and tourists the city of Berlin ends.

MindSpaces Resident Artists
MindSpaces (INT), University of Maastricht (MU), Eina Idea (ES)
MindSpaces resident artists translate and present their residency research into virtual experiences to be hosted at Sonar+D festival in October. The proposed content of the exhibition will feature MindSpaces resident artists in a virtual game-like experience.

BIAS ONLINE
Science Gallery Dublin (IE) featuring work by Mushon Zer-Aviv (IL), Libby Heaney (GB), Johann Diedrick (US), and Noah Levenson (US)
Explore AI, ethics, trust and justice by spending some time navigating and interacting with a brand-new exhibition platform designed exclusively by Science Gallery Dublin for online use.

Renaissance 2.0
Valerie Wolf Gang (SI), Miha Godec (SI)
Have we lost our touch but gained new awareness? What is the impact of the Artificial Intelligence on Life? What will the hybridization of Life and Artificial Intelligence mean for us? These are just some of the questions that are posed in the work by two alumni of the School of Arts, Valerie Wolf Gang and Miha Godec.

Oxitocina Machina
Sammie de Vries - NL Mila Moleman - NL Mathieu Preux - FR Lucia Redondo - ES Zalán Szakács – NL
Oxytocina Machina is a VR project developed by a multidisciplinary and transnational team of 5 young artists: Sammie de Vries, Mila Moleman, Mathieu Preux, Lucia Redondo, Zalán Szakács. It is an extraordinary, shared experience that blurs the lines between reality and VR, exploring a virtual connection between strangers, who are in reality separated by a thousand miles.