The Woman on the Picture
Gustav Klimt and Rebecca Merlic placed the image of the woman at the centre of their artistic work - an analysis.
How to dive into hybrid reality
“Action!” The Ars Electronica Futurelab’s team shares its insights on the new video production system Deep Virtual.
Digitization of cultural heritage
For the most recent digitization project, too, a Gothic tomb from the collegiate church of Wilhering, researchers of the Ars Electronica Futurelab successfully used the non-contact method of photogrammetry.
Refik Anadol: "Buildings can dream"
With his large-scale visualizations and animations, media artist Refik Anadol brings incomprehensible numbers and measurement data to life and returns them to the physical world.
Deepfake: When the Moon Landing failed
Halsey Burgundy and Francesca Panetta discovered the prepared speech for U.S. President Nixon in the archives and recreated it in a deceptively realistic way.
Deep Space 8K: Festival Highlights
It's time again to introduce you to the spectacular Deep Space 8K festival program! Whether it's visionary ideas for the future or artistic visualizations on the big screen, there's something for everyone.
At the Pulse of Time
In 1987, the Prix Ars Electronica, one of the world's most important competitions for media art, was launched. Every year at the Ars Electronica Festival, the best works can be admired in the CyberArts exhibition. This year, again.
Deep Space 8K - Festival Program
A breathtaking piano piece, a virtual and real performance or a journey back to Roman times, this year's Deep Space 8K festival program offers all this and much more. Let's take a closer look into it!
CyberArts 2020: The latest trends in media art
For over three decades, the Prix Ars Electronica has been one of the world's most coveted awards for digital media art. With the CyberArts exhibition, the OK, as part of the newly founded OÖ Landes-Kultur GmbH, will once again devote itself to the award-winning works of international artists during the 2020 Ars Electronica Festival in Linz. We'll show you what there is to see this time!
A Slightly Different Jury Weekend
The 2020 jury weekend was not spared from the corona virus: the winners of the STARTS Prize and the Prix Ars Electronica were selected digitally this year instead of during an analogue meeting in Linz.
The Prix Ars Electronica Jury 2020: Computer Animation
Since 1987, the Prix Ars Electronica has awarded a Golden Nica in the Computer Animation category every year. This is the jury that will decide on the best animation in 2020.
Kalina Bertin: "ManicVR was part of a deeply healing process"
Kalina Bertin, filmmaker and director of ManicVR, invites us to join her on a journey into the "inner worlds" of her siblings who are diagnosed with bipolar disorder. In 2019, she was awarded the Golden Nica in the Computer Animation category for her work.
Gender, Virtual Reality and playfulness at the Ars Electronica Animation Festival 2019
The best of 835 Prix Ars Electronica submissions in the Computer Animation category will be presented at the Ars Electronica Animation Festival. In an interview, curator and director Jürgen Hagler talks about what visitors will be able to expect this year, what trends the industry is currently experiencing and what he personally looks forward to the most.
nobody gets involved: Marianne.von.Willemer Prize 2018
Viennese artist starsky has won the 2018 Marianne.von.Willemer Prize for digital media with her guerilla projection tour “niemand mischt sich ein” (“nobody gets involved”). In this interview she tells about her activist and feminist work.
VREI: VR Devices for the 2018 Ars Electronica Festival
The Ars Electronica Festival (September 6-10, 2018) will feature several virtual reality projects once again this year. To let festivalgoers enjoy hands-on experiences with them, Vienna-based VREI Company has made a few VR devices available. VREI CEO Florian Sam provides details in this interview.
TROPICS: The Golden Nica of Computer Animation 2018
The coveted Golden Nica of the Prix Ars Electronica in the category of computer animation goes to "TROPICS" by Mathilde Lavenne this year. At the Ars Electronica Festival from September 6 to 10, 2018, the artist will present her award-winning work - read more in the interview.
Creative Artificial Intelligence: Style Transfer
Style transfer technology, actually a byproduct of deep learning, is the main attraction here. In “Creative AI – Style Transfer,” artist-researcher Ali Nikrang shows how artificial neural networks transform a video into an artistic-picturesque world. You can see it at the Ars Electronica Festival September 6-10, 2018.
Animation Screening: The Best of Computer Animation
Eight themed programs showcasing the best works submitted this year for Prix Ars Electronica prize consideration have been lined up for Animation Screening at the 2018 Ars Electronica Festival (September 6-10). We talked to curator Jürgen Hagler to learn more.
Drones as Media Tool: Mixed Reality Drone Racing
What’s still just a construction site in Kapfenberg, Austria will soon be the world’s most modern stainless steel mill. One of the highlights of the groundbreaking ceremony for voestalpine’s new work was a spectacular mixed reality drone race staged right above the building site by Ars Electronica Solutions. We found out more in this interview.
VR-Themed Weekend: Virtual Realities in Gaming
How are VR and AR changing the gaming scene and computer games? In Part 2 of our interviews previewing the virtual and augmented reality-themed weekend April 6-8, 2018, we discuss the upshots of these developments with Jeremiah Diephuis of the Playful Interactive Environments research group at the Upper Austria University of Applied Sciences’ Hagenberg Campus.
Classical Music Meets Real-time Visualization: Pianographique
Two outstanding pianists, one visualization artist and three challenging pieces are what go into “Pianographique.” This musical co-production of Ars Electronica and the Abu Dhabi Festival combines sound and light—Maki Namekawa and Dennis Russell Davies provide the keyboard artistry at one or two pianos; Cori O’Lan accompanies them with real-time visualizations. Find out more in this interview with the piano duo.
Elevator Rides, Particle Systems et al: TIME OUT .08
The 8th edition of TIME OUT, a showcase of outstanding work by undergrads in Linz Art University’s Time-based and Interactive Media program, is about to open at the Ars Electronica Center - on March 16, 2018. In this interview, we get a preview from program director Gerhard Funk.
A Tinkerer, Two Designers and hundreds of Drones: How Swarm3D Came To Be
“And then, fortunately, the birds didn’t fall out of the sky,” said Michael Treml in a terse summary of the outcome of work over many months by an Ars Electronica Futurelab team at Rock in Rio 2017, the first public SPAXELS® drone show using Swarm3D software developed in-house in Linz. We were interested in finding out what this program can actually do and why this Futurelab custom creation is now also available as a plug-in for 3ds Max?
Papercraft and Animation: A Diorama for Sacher
As part of the makeover of Café Sacher Eck in Vienna, Ars Electronica Solutions implemented three innovative projects on the premises of this traditional Viennese landmark. A core element of this collaborative effort is a diorama in which Sacher Moments are played out amidst a papercraft model of the Sacher complex featuring playful animated sequences. In this interview, we learn more from Daniela Leitner and Sandra Reichl, the two designers who executed this concept.
VR and Theater: The Cyberräuber at the 2017 Long Night of the Stages
The next Long Night of the Stages is set for November 11, 2017 when, in addition to theaters and other stage-based performance venues, the Ars Electronica Center will host a diverse lineup of productions. The dramatis personae include Björn Lengers and Marcel Karnapke, who’ll be contributing two projects at the interface of performance and virtual reality: “Memories of Borderline” and “Pitoti Prometheus”.
From Atoms to Entire Galaxies: “Everything”
This year’s Golden Nica in the Computer Animation/Film/VFX category goes to David OReilly for “Everything,” his game that literally lets you play with everything—from the tiniest atom to the biggest galaxy. In this interview, the artist and game developer tells more about his work.
Computer Animation +++: The 2017 Ars Electronica Animation Festival
Screenings, symposia and hands-on adventure with virtual reality installations—there’s a lot doing at this year’s Ars Electronica Animation Festival September 7-11, 2017. We met up with the production team to find out more about the program, the participating artists and their works.
SPAXELS rock in Rio - A test run near Linz
This years edition of the mega rock festival ROCK IN RIO will be the first to wow its audience with an illuminated swarm of drones. But before the Ars Electronica Spaxels® can enchant a one-million-plus of people between September 15th and 24th, a three-day marathon rehearsal was staged in Upper Austria over the last Week in March.
Réka Bucsi: "I like its playful ways"
Réka Bucsi’s animated short film “Symphony no. 42” got her shortlisted at the 87th Academy Awards. In April, she’ll be one of the 2017 Prix Ars Electronica jurors selecting this year’s Golden Nica recipients.
Flow: A Sea of Real-time Data
The water comes in; the water goes out. Since time immemorial, human beings have been fascinated by the sea. Artist Mathieu Le Sourd alias maotik has captured its motions and translated them into a walk-through interactive visualization in Deep Space.