Virtual Reality

  • Tumcreate

    Tumcreate

    Die immersive, virtuelle und interaktive 3D-Umgebung des Deep Space 8K wird Teil eines gigantischen, skalierbaren Zukunftsprojekts: Als VR-Forschungs- und Entwicklungslabor soll die internationale Forschungsplattform TUMCREATE eindrucksvolle Möglichkeiten der Präsentation, Kollaboration und Simulation für die Entwicklung eines neuen Infrastruktur- und Mobilitätskonzepts für die Megastadt Singapur bieten.

  • Deep Space 8K

    Deep Space 8K

    The Deep Space 8K has received a major upgrade in 2022 – read all about the technical innovations as well as the latest programs on our Deep Space 8K EVOLUTION page!

  • CADET

    CADET

    Between 2010 and 2014, the FFG-funded Center for Advances in Digital Entertainment Technologies — in short CADET — has dealt with the research, advancement and usability of immersive technologies taken from the gaming and digital-entertainment industries.

  • Virtual Anatomy & Pathology at Deep Space

    Virtual Anatomy & Pathology at Deep Space

    A look back at the history of medicine quickly reveals that the graphic depiction of the human body and its internal organs has a very long tradition. Beginning with sketches rendered by hand all the way to x-ray techniques and modern digital methods like computer tomography (CT) and magnetic resonance imaging (MRI), the representation of…

  • Deep Space

    Deep Space

    In 2009, the inspiring possibilities of the CAVE technology were the starting point for a new, visionary concept to expand and optimize VR technology for a broad public in the Ars Electronica Center and its constantly growing number of visitors.

  • Gullivers World

    Gullivers World

    The theme of Gulliver’s World is the relationship between virtual and material realities, and the reality that’s constructed by combining these two components.

  • VRizer

    VRizer

    Game Engines on the ARSBOX 2003

    VRizer is a 3D visualization software developed at the Ars Electronica Futurelab which used the latest technology for a graphical representation of data, setting new standards in the field of real-time computer graphics.

  • Humphrey II

    Humphrey II

    In the beginning, there was Humphrey — a mechatronic device that worked in conjunction with a pair of data glasses to simulate flight in a 3-D environment. This installation in the Ars Electronica Center has been a smash hit with visitors since the museum opened, having replaced almost all the exhibits on display there at…

  • INSTAR

    INSTAR

    Information and Navigation Systems Through Augmented Reality

    INSTAR was a unique new approach to navigation systems (for instance, in autos) that went beyond conventional two-dimensional visualizations and utilized augmented reality.

  • VAI Training Simulator

    VAI Training Simulator

    Virtual reality simulator for a continuous casting plant for industrial steel processing. The project is part of the Ars Electronica Futurelab’s long-standing and successful collaboration with voest alpine Industrieanlagenbau.