Zanshin

Zanshin (Gregor Ladenhauf) is a musician, sound artist and producer of electronic music from Vienna, Austria. The name "Zanshin" is a concept from Japanese martial arts and translates roughly as "balanced mind", reflecting his many inspirations and interests - correspondingly he tries to channel his ideas mostly into three creative outlets: As Zanshin he releases music on Affine Records and disko404 and his tracks and remixes are covering a broad range from driving, polyrhythmic dancefloor affairs to experimental beatless sonic structures, sometimes massive, sometimes fragile.

Morphologies I – III
Rubin Kodheli (US), Cori O‘Lan (AT)

Morphologies is a collaboration between composer and cellist Rubin Kodheli and digital visual artist Cori O‘Lan that started as a result of the Corona-Lockdowns.

Conducting Spaces
Ableton Live (DE), MiMU Gloves (UK), University of Music and Performing Arts, Vienna (AT), Ars Electronica Linz (AT), Adrián Artacho (ES/AT)

The performance with the company of music and the artist Adrián Artacho (soundconcept) traces the dimension of "eternity" as a state and in doing so also questions a current sense of time in post-Covid times.

Siri, such "Programmiererin": Was tun gegen den Digital Gender Divide in Österreich?
Ars Electronica x Initiative Digitalisierung Chancengerecht, Ingrid Brodnig (AT), Christiane Spiel (AT), Gerfried Stocker (AT), Carina Zehetmaier (AT), Mariana Karepova (AT), Martina Mara (AT), Doris Schmidauer (AT) 

In the context of Ars Electronica 2021, the "Initiative Digitalisierung Chancengerecht" (IDC) launched by Doris Schmidauer invites high-ranking experts from the fields of education, technology, business, culture and media to a panel discussion, which we will address the following questions: What are the causes of the digital gender divide? What concrete measures need to be taken in Austria to create digital equality of opportunity for women?

Art Thinking Forum
Hakuhodo x Ars Electronica

The Art Thinking Forum is a platform created jointly by Ars Electronica and Hakuhodo to discuss and exchange ideas on how to utilize art for a better society. The forum will discuss the role of art in the future through cutting-edge examples of creative chemical reactions between various fields and art.

Prix Forum: A Pandemic Didn’t Stop the Sound
Alexander Schubert (DE), Rashin Fahandej (US), Douglas McCausland (US), Cedrik Fermont (CD/BE/DE)

The Prix Forum – Digital Musics & Sound Art is an open discussion between the top three winners of Prix Ars Electronica 2021 and the jury.

Prix Forum: Im/Material Infrastructures
Samaneh Moafi / Forensic Architecture (FA), masharu (NL/RU), tranxxeno lab / Adriana Knouf, PhD (US), Jens Hauser (DE/FR/DK)

The Prix Forum – Artificial Intelligence & Life Art is an open discussion between the top three winners of Prix Ars Electronica 2021 and the jury.

Prix Forum: The Re-enchantment of Humanism
Guangli Liu (CN), Veneta Androva (BG), Erick Oh (KR/US), Helen Starr (TT)

The Prix Forum – Computer Animation is an open discussion between the top three winners of Prix Ars Electronica 2021 and the jury.

CyberArts 2021: Digital Musics & Sound Art

Music occupies the longest period of time in the history of computer creation. Starting in 1987 as the category for Computer Music, this category has changed in keeping with digital development. It now distinguishes contemporary digital sound production from the broad spectrum of electronically generated music, works combining sound, media and music, digital compositions ranging from electro-acoustic to experimental, and sound installations. There is a strong tendency in Computer Music towards immersive listening experiences and compositions that let the listener dive deep into imaginary soundscapes.

CyberArts 2021: Computer Animation

All animated images, however handcrafted, necessarily become digital at some stage of the production or distribution process, and thereby “computer animation.” The question in this category is therefore what kind of tool for communication they represent and which experiences they create for the viewer. The spectrum ranges here from abstract works, music videos, essay films, and character animations, to data visualizations and physical installations, all the way to virtual realities (VR, AR, and MR).