Current scientific studies have shown with shocking examples that noise sources such as sonar and fracking are extremely harmful to large marine life. Noise also affects microscopic organisms such as plankton, as Victoria Vesna and her collaborators show in their interactive installation in Deep Space 8K at the Ars Electronica Festival 2018, where Victoria Vesna…
Style transfer technology, actually a byproduct of deep learning, is the main attraction here. In “Creative AI – Style Transfer,” artist-researcher Ali Nikrang shows how artificial neural networks transform a video into an artistic-picturesque world. You can see it at the Ars Electronica Festival September 6-10, 2018.
Eight themed programs showcasing the best works submitted this year for Prix Ars Electronica prize consideration have been lined up for Animation Screening at the 2018 Ars Electronica Festival (September 6-10). We talked to curator Jürgen Hagler to learn more.
How are VR and AR changing the gaming scene and computer games? In Part 2 of our interviews previewing the virtual and augmented reality-themed weekend April 6-8, 2018, we discuss the upshots of these developments with Jeremiah Diephuis of the Playful Interactive Environments research group at the Upper Austria University of Applied Sciences’ Hagenberg Campus.
Two outstanding pianists, one visualization artist and three challenging pieces are what go into “Pianographique.” This musical co-production of Ars Electronica and the Abu Dhabi Festival combines sound and light—Maki Namekawa and Dennis Russell Davies provide the keyboard artistry at one or two pianos; Cori O’Lan accompanies them with real-time visualizations. Find out more in…
The 8th edition of TIME OUT, a showcase of outstanding work by undergrads in Linz Art University’s Time-based and Interactive Media program, is about to open at the Ars Electronica Center – on March 16, 2018. In this interview, we get a preview from program director Gerhard Funk.
“And then, fortunately, the birds didn’t fall out of the sky,” said Michael Treml in a terse summary of the outcome of work over many months by an Ars Electronica Futurelab team at Rock in Rio 2017, the first public SPAXELS® drone show using Swarm3D software developed in-house in Linz. We were interested in finding…
As part of the makeover of Café Sacher Eck in Vienna, Ars Electronica Solutions implemented three innovative projects on the premises of this traditional Viennese landmark. A core element of this collaborative effort is a diorama in which Sacher Moments are played out amidst a papercraft model of the Sacher complex featuring playful animated sequences.…
The next Long Night of the Stages is set for November 11, 2017 when, in addition to theaters and other stage-based performance venues, the Ars Electronica Center will host a diverse lineup of productions. The dramatis personae include Björn Lengers and Marcel Karnapke, who’ll be contributing two projects at the interface of performance and virtual…
This year’s Golden Nica in the Computer Animation/Film/VFX category goes to David OReilly for “Everything,” his game that literally lets you play with everything—from the tiniest atom to the biggest galaxy. In this interview, the artist and game developer tells more about his work.
Screenings, symposia and hands-on adventure with virtual reality installations—there’s a lot doing at this year’s Ars Electronica Animation Festival September 7-11, 2017. We met up with the production team to find out more about the program, the participating artists and their works.
This years edition of the mega rock festival ROCK IN RIO will be the first to wow its audience with an illuminated swarm of drones. But before the Ars Electronica Spaxels® can enchant a one-million-plus of people between September 15th and 24th, a three-day marathon rehearsal was staged in Upper Austria over the last Week…
Réka Bucsi’s animated short film “Symphony no. 42” got her shortlisted at the 87th Academy Awards. In April, she’ll be one of the 2017 Prix Ars Electronica jurors selecting this year’s Golden Nica recipients.
The water comes in; the water goes out. Since time immemorial, human beings have been fascinated by the sea. Artist Mathieu Le Sourd alias maotik has captured its motions and translated them into a walk-through interactive visualization in Deep Space.
“Scalar Fields” visualizes the pressure field around the soles of shoes. By using the fluid simulation software developed by the artist, the propagation of pressure in air is visualized in 8K video. During the Ars Electronica Festival 2016, the visualization can be seen as floor and wall projection at Deep Space 8K with a marvelous…
“DRONE 100 –Spaxels over Linz” is the title of a spectacular quadcopter swarm performance that Ars Electronica and Intel are staging on September 10th, 2016. Before the 100 drones make their European public debut above the Danube they’ll be subjected to a rigorous physical exam. The first two test flights already took place this week—the…
This will be the first public appearance in Europe of the world’s largest autonomous drone swarm. Just before the Visualisierte Klangwolke in September 2016, the Ars Electronica Futurelab’s 100 Spaxels will display their aerial artistry in Linz. Here, Chris Bruckmayr and Andreas Jalsovec of the Spaxels crew talk about all the preparations and work that…
We zoom into a world that’s incessantly in motion, one in which everything is connected to everything else and the figures are constantly morphing. This animated film by Boris Labbé has been singled out for recognition with a Golden Nica by the 2016 Prix Ars Electronica.
On Saturday the workshop “Tagtool” took place in the Ars Electronica Center as part of the Deep-Space-Weekend: UNESCO City of Media Arts. With a beamer, imagination and the app “Tagtool” participants transformed animations into projections and awakened digital paintings to life. In Deep Space 8K as workshop space this application takes on a whole new…
MAXON, a Germany-based software developer, has been creating 3-D graphic tools since the mid-1980s. Cinema 4D is one of them. In association with Maxon, the Ars Electronica Animation Festival will showcase prizewinning works of computer animation in September 2016.
With last year’s topic of the EU project „Connecting Cities“, the focus was on making the invisible visible. In the course of the 2015 edition of the Ars Electronica Festival, the subject-matter “In/Visible City“ was impressively staged via a media installation called “Flame” by the artists Tamer Aslan and Onur Sönmez. With this interview, you…
You need to know how to balance the flavours. Mari-Liis Rebane, a juror in the 2016 Prix Ars Electronica’s Computer Animation / Film / VFX category, recently talked to us about the ingredients that go into an animated film that makes for tasty viewing.
Chris Noelle has come up with a wrinkle that takes the photographic technique of light painting to the next level! He uses the precision and speed of an industrial robot to create “brushstrokes” of light in space.
By combining art and science Akira Wakita examines design classics from the 20th century. He has developed a software to visualize the airflows of objects and thus to move the product design of furniture in a new light.
A spectacle produced by the Ars Electronica Futurelab for Intel has made it into the record books! In a performance showcased by a promotional film for the world-famous chip maker, 100 spaxels took to the sky simultaneously. Team spirit is what it took to get this ambitious demonstration of technical brilliance off the ground.