Curation: Andreas Ingerl (DE) & Moritz Schell (DE). Participating Students: Maria Bürger (DE), Elena Kunau (RU), Hoang Quynh Nguyen (DE), Felix Sewing (DE) & Mariya Yordanova (BG) et al.
The exhibition ARTIFICIAL REALITY – VIRTUAL INTELLIGENCE showcases student projects that deal with these questions: By means of a Brain Computer Interface, the emotional state of the participant influences the perception of the virtual world.
NAKADIA, VERTERE SOUNDSYSTEM, ALBIRD VS DRIBLA, DISKOTETRIS, ISOSKELES, OXOPOHA
In addition to the ongoing exhibition, the Garden Berlin is presenting a hybrid rave night on Friday September 10th. People from all over the world are invited to join the RAVE SPACE, Berlin’s first virtual 3D club.
The Berlin Garden is hosting a virtual Rave on Friday night (CEST) in the RAVE SPACE, Berlin’s first virtual 3D club. An extension of the club is a virtual art gallery, which will be open for the entire duration of the festival and show artistic representations of the Garden Berlin’s real exhibits.
Science Gallery Dublin (IE) featuring work by Mushon Zer-Aviv (IL), Libby Heaney (GB), Johann Diedrick (US), and Noah Levenson (US)
Explore AI, ethics, trust and justice by spending some time navigating and interacting with a brand-new exhibition platform designed exclusively by Science Gallery Dublin for online use.
Pedro Cruz Rivera, José David Torres Quiñones, Jorge Valentine
This webinar series takes a closer look at the importance of democratizing technological tools and the practical applications of technology in education. Computer Vision is one of the most important subsets of Machine Learning (ML) and it is the technology that powers Augmented Reality (AR) filters, among other things. Another technological tool that is becoming more accessible to the general public is Virtual Reality (VR).
Liane Décary-Chen (CA) | Marina Díez Pereiro (ES/GB) | Moderator: Sara Lisa Vogl (DE/CA)
Initiated in 2020 by Sara Lisa Vogl, VR expert, artist and co-founder of Women in Immersive Tech Europe, and Goethe-Institut Montreal, these network meetings aim to highlight and virtually connect women and gender-marginalized people from Europe and North America working in the creative industries and around immersive technologies to create new international connections and foster potential cooperation.
Jeroen Witjes (IMPAKT) Oneseconds (NL), Sabrina Verhage (NL)
This second workshop is about VJ-ing and focuses on the creation of video backgrounds and other video effects to use in your performance. With the use of software like Zoom, OBS and Snap Camera, we can create our own virtual backgrounds, digital masks, video compilations and even perform live coding and VJ sets. IMPAKT [Centre for Media Culture], in collaboration with Ars Electronica and the European Media Art Platform (EMAP), organizes two workshops where you can familiarize yourself with these new tools and platforms and start using them to build your own online performance sets.
FLOW Architecture (IT), Andrius Arutiunian (NL), Andrej Boleslavský (CZ), Adam Donovan (AU) & Katrin Hochschuh (DE), Mark Farid (GB), Moritz Simon Geist (DE), Sophie Hoyle (GB), Karen Lancel (NL) and Hermen Maat (NL), Kasia Molga (PL/UK), Margherita Pevere (IT), Quimera Rosa (FR), Silvia Rosani (GB), Birk Schmithüsen (DE), uh513 (María Castellanos & Alberto Valverde) (ES)
Join us for a unique closing party of Ars Electronica 2021, on 11 September 2021! The Bal Masqué is a virtual club night: a corona-proof merger of an online dance battle, a digital masked ball and a multitude of individual VJ-set. You are all invited to wear your most crazy digital or real masks and party with us. Because of the pandemic, we now live, meet, work, celebrate and breathe online, and the ZOOM virtual background and Snap Camera mask options have become the new way to give flavor to our digital existence.
Gilles Jobin (CH), Corinne Linder (FR), Cenk Güzelis (AT)
Panel discussion, best practices. Gilles Jobin, Corinne Linder, Cenk Güzelis, moderated by Alejandro Martín. Performance arts and extended/virtual reality intersect in three awesome projects: Virtual Crossing, The Circus Girl and Virtual Awareness. The panel discussion/virtual show will allow the Ars Electronica Festival audience to find new ways to approach performance and virtual experiences.
Prof. Dr. Frank Fitzek (DE), Dr. rer. nat. Annika Dix (DE), Dipl.-Ing. Emese Papp B.A. (HU)
The workshop will open with two keynotes on 6G technology and augmented multisensory perception. The main body includes hands-on experiments and a follow-up discussion on novel multisensory technologies and future applications.
Poppy Wilde (GB)
When we say immersive media, what we are really talking about is more of a sensorial catchment Whether that’s your visuals/ sound all around, there may be extra things coming into the picture or coming into play with you that previous media may not have incorporated.
Ami Wu (TW), Chi-Yen Chiang (TW), Ghung-I Hung (TW), Hsiao-Yue Tsao (TW), Hsin-Chien Huang (TW), Nina Barbier (FR), Shih-Chou Wen (TW), WenChieh Chang (TW)
VR comes with a memorable immersive experience, making it possible to temporarily transcend the limitations of time and space, letting audiences experience freedom of movement and their desire to explore the world. Therefore, in “Immersive Tour,” as the first part of the “Formosa Grand Tour,” viewers can wander among the mountains, oceans, and rivers in the digital world, even outer space!
ARTNORI: Ark Park(KR), Junghoon BakShim(KR), Jun Ryu(KR), Minah Kim(KR), Jiyoung Hong(KR), Hyeri Lee(KR), Wonjeong Lee(KR), Sol Yoon(KR), Jeongwoo Park(KR), Woogyeong Lee(KR), Juyeong Park(KR), Jeongwook Goh(KR), Hongseok Lee(KR), Dongyoung Won(KR), Junghoon Han(KR), DarwinTech Corp.(KR), Yunjeong Kim (VRChat PD)
Due to the coronavirus, we lost our space to listen to music and dance. We want to recreate the joy of fantasy in a virtual space, play and dance with global people. Club culture has been centered on Western music and Western dance so far. ARTNORI will invite you to the ‚Jang-gu in the Club‘, where anyone can dance excitingly with traditional Korean sound based on Samullori Instrumental Music.
The curators of the Ars Eletronica Garden Berlin welcome the audience at Ostkreuz, the busiest interchange station in Berlin. The path leads eastwards beyond the so-called „S-Bahn-Ring“, where for many locals and tourists the city of Berlin ends.
MindSpaces (INT), University of Maastricht (MU), Eina Idea (ES)
MindSpaces resident artists translate and present their residency research into virtual experiences to be hosted at Sonar+D festival in October. The proposed content of the exhibition will feature MindSpaces resident artists in a virtual game-like experience.
Ariella Vidach – IT Claudio Prati – IT AIEP’s VR dance company – IT
Move in VR! is a performative workshop to propose to a group of 15 participants – from remote locations and through Oculus viewers – a virtual reality experience that will give them the opportunity to physically experience a new dimension, creating and dancing in a participatory choreography.
Anne Wichmann (US/DE), Melissa Ulto (US), Austin Lee (US), Several NFT and AR artists from all over the globe, Mx_mango (US), Anto Astudillo (US/CL), Ulisespal (US/AR) & She’s Excited! (US/DE), Daniel Sabio (PR), Daniel Cevallos Andrade & Aaron Cevallos Andrade (US), Erin Wajufos (US), George Gleixner (US), Kamel Ghabte (FR/MA)
NFT Gallery / The Portal / AR Sculpture Garden, Conscious Community, Live in the Cube, NKB x Ars Electronica
Anne Wichmann (US/DE), Melissa Ulto (US), Austin Lee (US), Several NFT and AR artists from all over the globe, Dr. Howard Teich (US), Geoff Wilcox (US), Clay Boykin (US), Sarah Charley (US), Menka Sethi (US), Amelia Lichtenberg (US), David Lobser (US), Clara Francesca (IT/AU), Flex Dance Program (US), Ulisespal (US/AR) & She’s Excited! (US/DE), White Lights (US), David Pressler (US), Sadaway & Handhead (US), Grant Bouvier (US), Kamel Ghabte – (FR/MA)
Workshop Flex Dance Program, The Portal / AR Sculpture Garden, Panel Discussion: “What new paradigms excite you in the age of accessible VR/AR/MR and art?”, NFT Gallery, Conscious Community, NKB x Ars Electronica
Martha Luisa Hernandez Cadenas (MINIPUNTO) (CU)
In Oleaje we have tried to discover routes to make fragmented and symbolic cartography of Cuba from a performative practice that mixes editing, narrative, and representation.
30,000ft: Kyoungbin Son(KR), Jihyo Han(KR), Sejun Lee(KR), Jiyoung Park(KR) / ARTNORI: Ark Park(KR), Junghoon BakShim(KR), Jun Ryu(KR), Minah Kim(KR), Jiyoung Hong(KR), Hyeri Lee(KR), Wonjeong Lee(KR), Sol Yoon(KR), Jeongwoo Park(KR), Woogyeong Lee(KR), Juyeong Park(KR), Jeongwook Goh(KR), Hongseok Lee(KR), Dongyoung Won(KR), Junghoon Han(KR), DarwinTech Corp(KR) / Inter-cumulation: Jeeyoun Kim(KR), Minjin Jeong(KR), Sooyeon Choi(KR), Jun Ryu(KR), Teri Seo(KR) / MANANA: Yunji Kwon(KR), Minhee Kim(KR), Minyoung Lim(KR), Wangwon Lee(KR), Jahyuk Koo(KR) / On and Off: Jiyoung Park(KR), Jihyo Han(KR), Lime Gwon(KR), Sujin Park(KR), Jeongeun Park(KR), Heesu Mun(KR)
‚Immersive Performance‘ is an online showcase to introduce the creation of the K-arts X Ars Electronica Academy, a creative education program run in cooperation with the Ars Electronica Export. Part 2. Immersive Performance is designed to experiment with a real-time Immersive Content creation process by attempting to merge virtual reality into performance.
Sammie de Vries – NL Mila Moleman – NL Mathieu Preux – FR Lucia Redondo – ES Zalán Szakács – NL
Oxytocina Machina ist ein VR-Projekt, das von einem multidisziplinären und transnationalen Team aus 5 jungen KünstlerInnen entwickelt wurde: Sammie de Vries, Mila Moleman, Mathieu Preux, Lucia Redondo, Zalán Szakács.
Rasa Smite (LV), Raitis Smits (LV), and other RIXC Garden participant WebVR works.
Meandering between different realities, actual, hybrid and virtual, RIXC Garden program PostSensorium reflects upon an incessant evolution of the human and “more-than-human” sensoriums conditioned by new technological advancements. Located in a triangulation between three cities – Riga (LV), Boston (US) and Karlsruhe (DE), RIXC Garden program will feature Live Greenhouse Concert from Riga; an immersive screening program by young and emerging artists from Boston; and Virtual PostSensorium room for spatial webVR experiences and networked interactions.
Kwan Q Li (HK/US), Pohao Chi (TW/US), Weihan Jiang (CN/US), Weilu Ge (CN/US), Kelon Cen (CN/US), Ieva Viksne (LV), Gustavs Lociks (LV), Jung Eun Lee (KR/DE), Christina Vinke (DE)
“..to live means first and foremost to look, taste, feel, and smell the world around us.” (Emanuele Coccia, 2016) With more recent enhancements of immersive and sensing technologies, our ’sensoriums‘ have intensified and become more mediated than ever before. Art and concepts (that are our “strange tools” – coined by contemporary philosopher Alva Noë (2015)) are perfect instruments to stimulate our perception.
Meiro Koizumi (JP)
The VR theater piece „Prometheus Bound,“ which premiered in 2019, created an experience that placed the audience between two extremes: virtual and real, euphoria and awakening, transcendence and limitation of the physical body. The online version of the new VR work, a sequel to the previous work, will be revised and exhibited as Ars Electronica 2021 Garden TOKYO ver.
Valerie Wolf Gang (SI), Miha Godec (SI)
Have we lost our touch but gained new awareness? What is the impact of the Artificial Intelligence on Life? What will the hybridization of Life and Artificial Intelligence mean for us? These are just some of the questions that are posed in the work by two alumni of the School of Arts, Valerie Wolf Gang and Miha Godec.
Puneet Jain (IN), Rilla Khaled (CA), Gina Hara (HU/CA), Allison Moore (CA), Ludovic Amaru (CA), Gabrielle Couillard (CA), Gaëlle Scali (FR/CA), Atypical (FR)
Umwelten, GAMERella 2021, CLOUD BODIES, SCALABILITÉ
Julie Walsh – US
A virtual exhibition curated by Julie Walsh – Finissage Immersed in the Mozzilla Hubs MEET space, the exhibition includes 12 digital artworks from international artists – Zhou Xiaohu, Miao Xiaochun, Martina Menegon, Claudia Hart, Tim Deussen and Manuel Zimmer, Sophie Kahn, Carla Gannis, Nancy Baker Cahill, Auriea Harvey, Rebecca Allen, Tamiko Thiel – which focus on the body as a vehicle to discuss a variety of themes: gender politics, personal data collection, search for identity.
Justyna Górowska (PL)
DNA is capable of storing digital data better than silicon in our computers. It fits millions of terabytes in a few grams suspension in the water, minimizing the ecological cost of the global network of digital databases. The binary code only needs to be decoded into the synthesized DNA strands.
Daniel Kreuzsaler (AT), Bernd Baumgartner (AT), Linus Birkendahl (DE), Valentin Goham (DE), Steven Mark Kübler (DE), Matthias Holzmann (IT), Sara Schlierenzauer (AT), Cornel Entfellner (AT), Daniela Kasperer (AT), Gerlinde Radler (AT), Lara Schnepf (AT), Lea Wiednig (AT), Paulina Krasser (AT), Stefan Berger (AT), Stefanie Amberger (AT), Thomas Gschoßmann (AT), Zoe Vitzthum (AT)
The Lehar Theatre In Bad Ischl hosts a physical exhibition showcasing works of students from the master’s semester studio (University of Innsbruck) & the artist in residence at AUF! AUF! Residency. The exhibition comprises of Virtual Reality experiences, interactive projection mapping projects, a silent disco & interactive sculptures.
Camille Baker (CDN/GB) – Artist/Artistic Director, Maf’j Alverez (GB/SP) – Interaction Designer /Unity3d Developer, Sarah Büttner (DE) – Tilt Brush and 3D environment artist, Bushra Burge (GB) – Haptic corset interaction/fashion designer, Kat Austen (GB/DE) – Sound Designer, Paul Hayes (GB) – Haptics Electronic Engineer/ Programmer, Andy Baker (GB) – Unity Technical Consultant, Annelies Lovell & Alexandra Butterworth(GB) – voice-over actors, Anonymous Stories – various contributing women
INTER/her is an intimate VR immersive exploration of the inner world of middle-aged women’s bodies and the post-reproductive diseases they suffer, such as endometriosis, fibroids, polyps, Ovarian and other cysts, cervical, ovarian, uterine and endometrial cancers – with a focus on female health as personal exploration, conversation starter, and community building.
Robin Kay (GB)
Robin Kay discusses how virtual reality and explores how startup companies and larger organizations implement augmented reality and VR to enhance their business.
Meiro Koizumi (JP)
Inspired by the Greek tragedy “Prometheus Bound,” this work is an experiential theater piece that uses VR/AR technology to develop the tension between technology and human society, which has been altered in various ways in civilization.
Jeroen Witjes (IMPAKT), Sabrina Verhage (Creative Coding Amsterdam)
Want to shine during the Bal Masqué on 11 September? This workshop is about VJ-ing and focuses on creating video backgrounds and other video effects to use in your performance. We learn how to create and use virtual backgrounds, visualizations and gifs and looping videos to create a vibrant, fun presentation.
Anirudhan Iyengar (IN), Michael Wagner (CH), Clemens Plank (AT)
Mozilla Hub of the Bad Ischl Garden – The Lehar Theater in Bad Ischl has changed and redefined its identity several times over the years. Beginning as a traditional stage theater, it was later upgraded and converted to a movie theater or cinema.
Chia-Hui Lu (TW), Po-Yu Wang (TW), Billy Chiang (TW)
XR OBSESSION (Extended Reality) integrates a live element with augmented, virtual, and mixed realities to mesmerize the audience. It is a performing, conceptual, kinetic, digital, video, abstract, and performance art. It vividly traverses the history, art, and natural beauty of Taiwan through time and space. Dynamic volumetric capture fuses with 3D animation. A live performance blends with AR/VR realms and is projected on a large LED wall for all to enjoy a new exciting immersive XR experience. Is it chaos or obsession? Someone searches for her thousands of times, from the mountains and out to sea; seeing mountains that are not mountains and bodies of water that are not water.