As Ars Electronica is a platform for those who see the future as the responsibility of our time and face it with social activation and empowerment, the last festival hosted projects which focused on making different realities and identities visible.
In this interview, Gerfried Stocker explains why it takes more than virtual meetings to get people talking and how the Ars Electronica Festival is trying to become sustainable and resource-conserving.
Once in a lifetime, travel through space and see the earth from above. Seeing the human body from the inside for once and being present during a heart operation. Or once having the opportunity to look at Klimt’s “The Kiss” as close as if you were part of the painting.
What is Julie Andrews doing in the Aral Sea with VR goggles? Gerfried Stocker, Artistic Director of Ars Electronica, explains the thoughts behind the festival subject “Welcome to Planet B” and tells us how the image was created.
With “Virtual Anatomy” in Deep Space EVOLUTION you can now experience the fascination of the human body even more impressively!
The exhibition “The World in 100 Years” paid tribute to great thinkers and activists who were ahead of their time and worked for a vision of the future.
The international jury met for a weekend at the Ars Electronica Center to decide on the two winning projects for the STARTS Prize 2022.
In 2017, Ars Electronica Solutions was engaged by ARTDELUXE Kunst- und Kulturmanagement to stage the new foyer at Vienna’s Giant Ferris Wheel.
Launching their own mini-satellite 500 metres towards space with a rocket and collecting scientific data – this was the fifth time that students in the CanSat competition had the opportunity to do so.
The exhibition “Spaceship Earth” dealt with the question of what we can learn about our planet by observing it.
“From Austria to the World” – under this motto, the Austrian Star Alliance Terminal Check-in 3 at Vienna Airport featured five unique gigapixel images of New York City in 2013.
Innocence was a 2013 work by the Ars Electronica Futurelab dedicated to Linz’s childhood memories of the Passage shopping center.
Two years late, TIME OUT is entering its next round. Students from the Linz Art University’s “Time-Based and Interactive Media Arts” program are showing selected works at the Ars Electronica Center.
Deep Space EVOLUTION marks the start of Ars Electronica’s next chapter when it comes to immersive visual worlds. But how did the story of the giant projection room in the Ars Electronica Center begin?
With the CAVE, the Ars Electronica Futurelab laid the foundation for this experiential environment in the 1990s. “Deep Space EVOLUTION” is Ars Electronica’s next chapter when it comes to immersive visual worlds.
An oversized computer keyboard as a climbing wall on the facade of the Linz Art University. That was the teleclimbing garden.
During the Ars Electronica Festival in 1996, the indoor pool of the Parkbad Linz transformed into a fluid interactive 3D space.
The exhibition Mirages & miracles at the Ars Electronica Center staged augmented reality in a virtuoso and imaginative way.
MIT-Medialab’s inFORM application addressed the question of how to get the digital back into the physical world.
GeoPulse opened up an interactive experience space for visitors of the Ars Electronica Center that compiled multi-layered data about our world and made it possible to experience it in a playful way.
This year, the STARTS Prize will once again honor innovative projects at the intersection of art, technology and science that have the potential to contribute to economic and social innovation.
In 2004, the Ars Electronica Futurelab designed an interactive computer-controlled visualization for the opera “Das Rheingold” by Richard Wagner.
In a glass pyramid, 30 meters above the Danube, Isao Tomita enchanted the visitors of the Klangwolke 1984.
Philip Glass, the most famous representative of minimal music and longtime companion of Ars Electronica, celebrates his 85th birthday – we congratulate him!
Spaxels are autonomous drones that can be moved freely in space to form dynamic, three-dimensional figures in the night sky.
The Morphovision image processing system worked with real objects and opened up new possibilities for plastic design.
Advent, Advent the last little light is burning! December 2021 with the highlights of Ars Electronica.
We took off, crisscrossed the universe, into the future and to Dubai to still make the best of 2021!