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SHAKING UP IN DIGITAL ART WORLD, IN THE EYES OF DIGITAL ART ENTHUSIASTS FROM INDONESIA, Wiyu Wahono with projection of data

Action Please
Martín Nadal (ES)

Hidden under its appearance of a mobile phone charger, FANGØ takes control of the smartphone it is plugged in, generating random interactions that add a layer of noise to disrupt the mechanics of surveillance capitalism. In the talk we will introduce the concept of surveillance capitalism and the concept of obfuscation, which consists in the production, inclusion, addition, or communication of misleading, ambiguous, or false data in an effort to evade, distract, or confuse data gartherers or diminish the reliability (and value) of data aggregations.

Education Conference: „Am Puls“- Science Talk
Elisabeth Rosemann (AT), Fares Kayali (AT), Gernot Hörmann (AT)

At the Ars Electronica Festival’s “Am Puls” Science Talk, educational researcher Fares Kayali and software developer and “Edutech” expert Elisabeth Rosemann (CoderDojo Linz) will take a look at the digital education of tomorrow. Moderated by Gernot Hörmann, they will discuss the consequences of technology and learning moving ever closer together.

An hour of violence
Domestic Data Streamers (INT/ES)

In this workshop the creative team at Domestic Data Streamers will walk you through 8 invisible contemporary violences that have a great impact in our everyday lives. The team will talk about the conceptual research behind the project, how they’ve turned such complex information into an interactive exhibition and will end up with a live collective debate on meaningful questions around the topic.

Architectural Informatics Society
Architectural Informatics Society (JP)

As a platform where diverse and advanced theories, technologies and industries intersect, AIS will promote the dissemination and development of technologies and knowledge through the sharing and dissemination of information on the latest technologies, cross-industry and cross-disciplinary exchanges and human resource development, while looking at the evolution of the positioning of architecture itself as a more fundamental consciousness and broader concept, rather than the superficial application of informatics to the field of architecture.

Branch Magazine Symposium

This year’s theme conference explores how the internet should serve our collective liberation and ecological sustainability. Branch Magazine, the recipients of the first-ever Ars Electronica Award for Digital Humanity, offers four panels unpacking climate justice, solarpunk, sustainable digitalization, solidarity and care as well as low-carbon design and education.

Branch Magazine Symposium: Climate Change Education and the Internet
Chair: Alexandra Deschamps-Sonsino (UK) Low Carbon Design Institute, Panelists: David Jennings (UK) XR Academy, Anshuman Bapna (IN) Terra.do, Emma Richards (UK) The Carbon Literacy Project

This panel discussion will explore the impact of the internet on education models for climate change. From open resources, to online training and social-media powered snackable information, the internet has completely changed what universal and effective education models look like, or has it?

Branch Magazine Symposium: Intercitizenships and the Internet(s) of Solidarity and Care
Speakers: Eliza Anyangwe (CM/UK) Storyteller and editor. Founder of The Nzinga Effect, Felipe Castelblanco (CO/US) Multidisciplinary artist, researcher and initiator of The Para-site School, Pia Mancini (IT) co-founder & CEO at Open Collective, Host: Andres Colmenares, Co-director, IAM & The Billion Seconds Institute (CO/ES)

In this panel we will discuss how words can help us shape better worlds and become thinking tools to address the ongoing crisis of imagination by cultivating a shared sense of identity and belonging to Planet Earth. We’ll explore this idea through a set of hypothetical questions around the concept of intercitizenships.

Chajnantor
Elise Guillaume (BE/GB) and Samuel Domínguez (CL/GB)

Through the use of footage, courtesy of ALMA and ESO, filmmaker Elise Guillaume (BE) and artist Samuel Domínguez (CL) collaborated on a new video about the Chajnantor Plateau, where ALMA Observatory is located, in the Atacama Desert. The video uses the music created by Olaff Peña Pastene (CL/ES), using sounds recorded at the observatory and digital data.

Technology and the Challenge of Education
Pedro Cruz Rivera, José David Torres Quiñones, Jorge Valentine

This webinar series takes a closer look at the importance of democratizing technological tools and the practical applications of technology in education. Computer Vision is one of the most important subsets of Machine Learning (ML) and it is the technology that powers Augmented Reality (AR) filters, among other things. Another technological tool that is becoming more accessible to the general public is Virtual Reality (VR).

Participatory City of Cartography
Liu Bauer (FR), Vera Baumann (FR)

We organize participatory talks at City Interaction lab to discuss non-standard perspectives of city analysis and city perception: “how can we see city borders? where are borders of the city and what are their roles in city formation?” As the result of the workshop, we will create a city atlas as part of the citizen science component of the City Interaction lab project. The main goal of the garden is to make the experience of city-dwelling participatory and show how everyone could contribute to city analysis and data collection in a creative way.

Education Conference: Open Education Resources for Critical and Creative Thinking
Creative School (INT), Pier Giacomo Sola (IT), Andrew Newman (AU/AT), Jo-Anne Sunderland Bowe (UK), Deborah Hustic (HR)

The Creative School project develops learning modules for children and school teachers, promoting self-directed learning, critical and visual thinking skills by using cultural heritage content made available by the partner organisations in Europe. This panel will introduce some of the open education resources developed in the project.

Disrupt:Media!
Faculty of Design, Vorarlberg University of Applied Sciences (AT), in cooperation with ORF Vorarlberg (AT)

Our perception of the present is determined by the media. But do we also learn what our future looks like from the media? And if the media are so decisive for us, what does medias’ future look like?

Education for Future Generation in Art, Technology, and Society
Maaya Makino, Andrew Newman

In the world of ‘A New Digital Deal,’ we need interdisciplinary ability to think about art, technology, and society from multiple perspectives. How can we teach this invisible skill to the future generation? In this Guided Tour, we would like to introduce various Gardens focusing on Education for young people.

Education Inspiration Session I – a create your world TOUR
Anna Kaufmann (AT), Sonja Groiss (AT)

In this Inspiration Session for teachers and educators, you can take part in the online workshop created by Sonja Groiss and Anna Kaufmann that is currently delivered to school classrooms through the create your world TOUR. The workshop is based on their project ‘Generation Y’ that was recognised in the Prix Ars Electronica U19 category in 2018. In their creative and interactive workshop, the topic of digitalization is presented in an informative and understandable way using the game ‘Generation Y’.

Education Inspiration Session II – a create your world TOUR
Michaela Schober (AT), L. Vanessa Gruber (AT)

In this Inspiration Session for teachers and educators, you can take part in the online workshop created by Michaela Schober and L. Vanessa Gruber that is currently delivered to school classrooms through the create your world TOUR. Their workshop Climate Change in Stop Motion: Tell your Story! weaves together storytelling techniques with questions that will be crucial to the younger generation’s future.

Education Inspiration Session III – a create your world TOUR
Beate Absalon (DE)

In this Inspiration Session for teachers and educators, you can take part in the online workshop ‘That could help: Self-Care-Zines’ created by Beate Absalon that will be delivered to school classrooms through the create your world TOUR. There are remedies for many crises: Video tutorials show how to write applications or how to prepare a dish. Magazines provide tips on how to flirt or gaming tricks. Some problems, however, are trickier and more complex. When you feel unwell, tense or tired, there isn’t always a straightforward answer to the problem. Simple advice doesn’t help: “Think about something positive!”, “Don’t be like that!”, “Just try harder!” …

Garden Newcastle / Australia Official Opening

The official opening of the Ars Electronica Garden Newcastle / Australia will introduce the high-level government, academic, local and international partners that have made this program possible.

Journey – INFINITY
Media Art Globale (MAG) Festival by Connected Art Platform (CAP), (ID)

Garden Indonesia elaborates on the adaptations of our cultural environment, the process of life and our heritage system, ranging from rattan to Indonesian side-dishes transformed into interactive installations.

Journey – NETWORKED
ALMA Observatory and Fundación Mustakis (CL)

By considering the extreme weather conditions in the Atacama Desert alongside ALMA Observatory, located at more than 5000 metres above sea level, the garden uses the notion of ‘landscape’ in the context of the digital world to rethink how we understand the concept under the influence of the digital revolution.

Journey of the Academy
Jungsoo Lee(KR), Seuli Lee(KR), Eunkyeong Kang(KR), Hyun Cho(KR), Teo Bahk(KR), Youngju Kim(KR), Insoo Park (KR), Jinsoo Kim(KR), Myeongjin Yang(KR), Laura Welzenbach(AT)

The documentary video features the journey of K-Arts X Ars Electronica Academy. The international creative academy had run in a non-face-to-face manner to strengthen the global capabilities of students from the Korean National University of Arts despite the limited movement between countries.

Deep changing – About transforming society through a social value change
Speakers: Luka Frelih (SI), Veronika Liebl (AT), Miha Turšič (SI/NL) Moderator: Jurij Krpan (SI)

In this panel discussion we intend to look at the experiences of establishing konS ≡ Platform, a national network of institutions as hubs of investigative learning, radical art-making and translating art ideations into possible innovations for a more ethical coexistence of technologies, man and nature, by comparing it with the experience of two other platforms – Ars Electronica in Linz and the Waag Society in Amsterdam, which intensively engage in the inclusion of all social groups into the processes of critical societal transformation.

Learning in STEM: Taking a Step Further
Museo Nazionale della Scienza e della Tecnologia Leonardo da Vinci

One of the main concerns of science and technology museums when addressing the diversity of visitors, and especially young people and schools, is to understand how best to foster engaging learner-centered experiences with STEM. How can we shape an approach that values learners’ science capital as much, if not more than, subject-knowledge?

Keynote Discussion Panel: MACHINE + BODY
Christopher Salter (US/CA), David Rokeby (CA), Angélique Wilkie (BE/CA)

In this Hexagram special Keynote panel, three artists researchers (Chris Salter, Angélique Wilkie and David Rokeby) engage in an open discussion on the emerging phenomena in machine-body interaction.

Neanderthal Programming for Sceptics
Deborah Hustic (HR), Paula Bucar (HR), Damir Prizmic (HR)

The intergenerational online workshop is intended for beginners of all ages willing to delve into the logic of the programming processes

New(Castle) Education Model
Panel: Michele Oshan (AU) Dr Braddon Snape (AU) Professor Mario Minichiello (IT/US) Professor Paul Egglestone (UK) Host: Kristefan Minski (AU)

A virtual tour provides an interesting insight into a new education model that is being formed in the City of Newcastle. One that promotes collaboration between academia, governance, industry and the arts community.

Education Conference: An Oceanic Educational Ecosystem
Markus Reymann (DE), Mareike Dittmer (DE), Beatrice Forchini (IT), Petra Linhartova (CZ), Fiona Middleton (UK)

TBA21–Academy’s digital educational ecosystem – Ocean-Archive.org, OCEAN / UNI, and ocean comm/uni/ty – was developed to resonate with its physical venue, Ocean Space in Venice. By developing such an ecosystem, these initiatives aim to translate existing knowledge for a broader audience through new mediation strategies and seek ways to bring the ethos of Ocean Space online: inclusivity, collaboration, curiosity, porosity, and imagination, creating common spaces to gather, discover and learn together.

Education Conference: A New Digital Deal for Online Open Schooling
Anna Kaufmann (AT), Sonja Groiss (AT), Michaela Schober (AT), L. Vanessa Gruber (AT), Beate Absalon (DE), Andrew Newman (AU/AT)

While it is evident that the advantages of face-to-face teaching and learning in schools are irreplaceable, online education offers opportunities to open classrooms to wider society, where students can learn from artists, researchers, activists, industry leaders and other experts in their field.

Online showcase ‘Immersive Performance’
30,000ft: Kyoungbin Son(KR), Jihyo Han(KR), Sejun Lee(KR), Jiyoung Park(KR) / ARTNORI: Ark Park(KR), Junghoon BakShim(KR), Jun Ryu(KR), Minah Kim(KR), Jiyoung Hong(KR), Hyeri Lee(KR), Wonjeong Lee(KR), Sol Yoon(KR), Jeongwoo Park(KR), Woogyeong Lee(KR), Juyeong Park(KR), Jeongwook Goh(KR), Hongseok Lee(KR), Dongyoung Won(KR), Junghoon Han(KR), DarwinTech Corp(KR) / Inter-cumulation: Jeeyoun Kim(KR), Minjin Jeong(KR), Sooyeon Choi(KR), Jun Ryu(KR), Teri Seo(KR) / MANANA: Yunji Kwon(KR), Minhee Kim(KR), Minyoung Lim(KR), Wangwon Lee(KR), Jahyuk Koo(KR) / On and Off: Jiyoung Park(KR), Jihyo Han(KR), Lime Gwon(KR), Sujin Park(KR), Jeongeun Park(KR), Heesu Mun(KR)

‘Immersive Performance’ is an online showcase to introduce the creation of the K-arts X Ars Electronica Academy, a creative education program run in cooperation with the Ars Electronica Export. Part 2. Immersive Performance is designed to experiment with a real-time Immersive Content creation process by attempting to merge virtual reality into performance.

Open Schooling Co-Creation Workshop
Cristina Olivotto (CH), Maria Vicente (PT/NE), Andrew Newman (AU/AT), Matteo Merzagora (FR), Pandora Sifnioti (GR), Shaun Ussher (IE), Open Science Hub Network (INT)

This workshop follows the panel A New Digital Deal for Transnational Collaboration and is facilitated by the Open Science Hub Network team, a consortium of nine European partners funded by the European Commission H2020 Program, that supports and engages schools and local stakeholders to use research and innovation as tools to tackle local challenges and contribute to sustainable community development.

PATH Y: THE WORKSHOP
Amparo Irarrázaval (CL), María Jesús Olivos (CL), Colectivo Antagonismo – Verónica Cruz, Alejandra Fuente, Mary Carmen Jaramillo (CL)

A space that seeks to reach out to visitors and engage in a remote asynchronous form, offering a series of educational exercises to awaken our curiosity, connect with our bodily perception, our environment and emotions, fostering wonder about small everyday things and a deeper connection with the non-human.

Philosophy, Computer Science and Artistic Research in University Education
Jesus Fernando Monreal Ramírez (MX), Claudia Mosqueda (MX), Edmar Soria (MX)

Discussion on digital art training at the university level, integrating the philosophy of technology, computer science, and artistic research. This is a conversation from a perspective that considers context and situated learning.

Phygital Next
Innovation & Collaboration between Koc University, UPC and UCA

Promoting innovation and creative thinking processes among the young generations is a key mission of ESPRONCEDA Institute of Art & Culture. This year, in the context of IMMENSIVA, we started to create a collaboration with students of very prestigious creative/ tech universities: CITM-UPC, in Barcelona and Karma Lab/Koc University in Istanbul, under the mentorship of UCA.

Department of Art Education
LOOPS OF WISDOM Exhibition, Kunstuniversität Linz

While modern technology cannot replace the analog world’s haptic experience, it can complement it perfectly. Play with Pixels is an interactive open lab about the smallest part of a digital raster graphic. We zoom into the pixel world to enlarge, illuminate, recombine and make the world of digital images more tangible. Visitors are invited to create their own pixel postcards on site and to send pixelated greetings from downtown to the Open Lab at Kepler’s Garden.

SHAKING UP IN DIGITAL ART WORLD
Dr. Wiyu Wahono (ID), Detty Wulandari (ID). Moderator: Mona Liem (ID)

Topics: 1) The speakers will discuss their digital and media art collections; 2) they will share knowledge about NFT art for a young generation who wants to know more about it; 3) the artworks are from Indonesia, and show the international influence on the movement.

Symposium Perspectives on Political Education: NEULAND – A Society on Expedition
Pädagogische Hochschule Oberösterreich x Arbeiterkammer Oberösterreich

The world is in a phase of upheaval, virtually on an expedition to the NEW LAND. Science-based approaches and rational action are being disrupted by populism, conspiracy theories and religious battles. Social thinking and action as well as a basic humanitarian attitude are indispensable in such a situation. Education is an indispensable prerequisite.

Symposium Universitas
Johannes Kepler University Linz (AT)

How can young people get a head-start to prepare for the world of tomorrow and upcoming challenges? This symposium will explore digital technologies and their impact on society, especially regarding university teaching and research. The various topics in the program will spark discussion; topics include current positions and insight in regard to future skills, transdisciplinary collaboration in science and academia, innovative educational methods, micro-credentials, and alternative metrics to measure scientific output.

Symposium Universitas: Day 1
Ulf-Daniel Ehlers (DE), Markus F. Peschl (AT), Manuela Naveau (AT), Daniel J. Lang (DE), Christopher Lindinger (AT), Kerstin Pell (AT), Patricia Stark (AT)

Keynote (Ulf-Daniel Ehlers): Rethinking universities. Potentials and scenarios for higher education in the future

TALES OF THE LANDS BENEATH THE WINDS – HOW SPICE INTOXICATED THE WORLD
Kumoratih Kushardjanto (Negeri Rempah Foundation), (ID)

Story a glimpse of the history of the spice route in the Indonesian archipelago (pre-colonial) local wisdom/knowledge preserved in tradition the spice route and how it has changed the world today

On Interaction
Karmen Franinović (CH), Joelle Bitton (FR), Roman Kirschner (AT), Gerhard M. Buurman (DE)

Around 2000, several interaction design programs were launched around the world. Along with London, New York and Ivrea, Zürich University of the Arts has launched its educational and research activities in this emerging field. We began with a motivation to humanize digital technologies and make them more inclusive and accessible. Two decades later, pressing environmental, social, and political challenges demand that we adapt and expand our focus to encompass worlds and interests other than only those of humans. We invite you to join us in reflecting on the critical and investigative role of interaction design in our society, today and over the past decades.

Talking About Landscape in the 21st Century
Samuel Domínguez (CL), Leonor Merín (ES), Alicia Pedroso (CL), Valeria Foncea (CL), Diego Lara Koenig (CL), Sergio Martín (ES)

We are presenting a web-learning platform that gathers more than 50 references about our contemporary understanding of landscape. At the behest of Fundación Mustakis, this project was co-curated by Diego Lara Koenig (CL), with Sergio Martín (ES), invited by ALMA Observatory. The live video, with digital modelling and animation by Ming Rang Bai, will be broadcast during the festival.

The Garden of Uncertainty
Universidad Autónoma Metropolitana MX

The Universidad Autónoma Metropolitana opened a call for its community to contribute to the Garden. The resulting online exhibition encompasses the selected works, which present a variety of ideas that reflect the concerns of the Mexican community.

Education Conference: Art-led participatory platform for transdisciplinary open research
Kat Austen (UK/DE), Indre Žliobaitė (FI/LT), Laurence Gill (UK/IE), Andrew Newman (AU/AT)

Open science has received a lot of attention over the last decade. But what about open artistic research? From a starting point of collaboration between people of diverse backgrounds, the STUDIOTOPIA Palaeoplasticene project hosted by Studio Austen is developing a platform to facilitate transdisciplinary artistic research by non-artists into the long-term existence of microplastic. Designed to be adaptable to multiple artistic research contexts and to be re-deployable by other researchers, this platform development highlights the unique challenges, and rigour, of artistic research.

Education Conference: A New Digital Deal for Transnational Collaboration
Cristina Olivotto (CH), Maria Vicente (PT/NE), Andrew Newman (AU/AT), Matteo Merzagora (FR), Pandora Sifnioti (GR), Erik Knain (NO), Open Science Hub Network (INT)

Preserving the quality of the river streams in our villages, monitoring the air quality of the neighborhoods in our cities, engaging our communities to use plastic in a more sustainable way, developing strategies to fight Covid-19 vaccine misinformation. Water pollution, air pollution, plastic consumption, Covid-19 misinformation – these, amongst so many others, are challenges being faced and fought by communities everyday all over the world. Local challenges with global impact.

We are STEAMhouse
STEAMhouse (GB)

STEAMhouse sees that STEAM is centered on collaboration and openness, and believes that those principles are most fully realized when the arts and the sciences are allowed to collide, for the creativity embedded in both to be released.

Workshop Nature Data – Creative IoT
Goran Mahovlić (HR)

A Catalogue of Electro Entities is based on the spectrum of diverse ways to engage in the process of interactivity and interactions with electronic devices and objects we create.

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