Since 2019, the large permanent Understanding AI exhibition at the Ars Electronica Center on the Danube has been telling stories about artificial intelligence. Here, visitors can learn more about the fields of neurobionics, biotechnology, new materials and the global changes of our time. During the festival, brand-new media artworks and other visual highlights will also be presented in Deep Space 8K.
Deep Space 8K
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_knowledge_and_consent_
Isabel Schulz (AT)
“if there is no price, you are the product.“ is a common saying when it comes to free online services like Facebook, Instagram or TikTok. But few actually know how much of their personal information they hand over when hitting that “accept Terms and Conditions” button.
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5th VH Award
Hyundai Motor Group
Established in 2016 by Hyundai Motor Group, the VH AWARD is Asia’s premier award platform, committed to identifying and nurturing emerging artists in Asia who actively explore the intricacies of Asia and its future.
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A Portrait of the Artist as a Young Man (and as a Young Woman Too)
Olga Sevillano Pintado (ES), Raúl Martínez Arranz (ES), Museo Reina Sofía
Two artists separated by almost thirty years had a major shift in their careers before they turned twenty. However, being a male or a female artist at that time had huge implications. One of them became the most famous artist of the century while the other was forgotten for most of that same time period.…
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AI & Human. Who Owns the Truth?
Nikita Diakur (DE), Operator (US/DE), Theresa Reiwer (DE), Ruini Shi (CN), Antanas Skučas (LT) & Julius Zubavičius (LT)
AI & Human. Who Owns the Truth? is a unique showcase approaching topical disputes of our time, from data ownership and ethics of data harvesting to authorship in the age of AI, love in time of crypto, deepfakes and image credibility.
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AI Flowers
Yuma Yanagisawa (JP)
AI Flowers explores vibrant colors and fluid movements inspired by nature, using AI-generated images and motion simulation.
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All you can eat
Johannes Bauer-Marschallinger (AT)
All you can eat makes you feel the very principle of late-stage capitalism: money goes where money is. It’s an interactive game for 2-8 people with minimalistic design and few simple rules. A positive feedback-loop ensures an unbalanced outcome.
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Beauty & Vulnerability – Earth from Space
Robert Meisner (DE), Rupert Huber (AT), Nils Sparwasser (DE)
Join Nils Sparwasser (DLR) from the German Aerospace Center and Robert Meisner (ESA) from the European Space Agency for a journey around the world showing satellite images of our planet. A short introduction on how Earth is observed from space, is followed by the slide show on the large screen which will be accompanied by…
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Communitree – The hidden languages of the forest
Adrian Herzig (DE), Lara Kneschke (DE), Lena Keil (DE), Limin Zhang (CN), Luisa Lukas (DE), Marie Nesseler (DE), Xue Qiu (CN)
An installation created as part of a group project in the Interactive Information Design masters at the Muthesius University of Fine Arts in Kiel, Germany.
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Connected–how the world is more than the sum of its parts
Jörg Menche (DE), Sebastian Pirch (AT), Norbert Unfug (AT), Felix Müller (DE), Christiane V. R. Hütter (AT)
Venturing deep into planet Earth’s nature of systems, Connected unveils the interwoven complexities and interdependencies of a variety of scientific principles that govern our world visually captured in abstract artistic expressions.
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cool earth
Michael Najjar (DE)
In the Anthropocene era humans have become the major transformative force in the Earth system which is fast approaching its breaking point. The increase in the Earth’s temperature by over two degrees would activate dangerous tipping points. The work series cool earth spans the arc from an impending dystopian future—which has already arrived in our…
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Data Art & Science Project
Ars Electronica Futurelab (AT), Toyota Coniq Alpha (JP), Akiko Nakayama (JP), Quadrature (DE), Akira Wakita (JP)
The Ars Electronica Futurelab, in collaboration with Toyota Coniq Alpha in Japan, envisions Data Art & Science, a new interdisciplinary field incorporating artistic perspectives for future transformation based on data science, and presenting prototypes that embody Data Art & Science, as the title suggests.
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Data, Bodies, Space
Jonathan Armour (IE), Ina Conradi (US/SG) and Mark Chavez (US), Maxime Chudeau (FR) Jieyuan Huang (CN/AT/DE), Bassam Issa (IE), Junha Kim (KR), Dorian Rigal Minuit (FR), Ryotaro Sato (JP), Wang & Söderström (SE)
Data, Bodies, Space shows an intriguing mix of different animation art practices, dealing with the “glitches” of our digitality-virtuality-reality condition. From nightmarish dystopian scenarios to speculative more-than-human ecologies, you are transported into a sensuous imaginary cyberspace, filled with hybrid beings, ambiguous heroes, data bodies and networked selves.
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Deep Space Selection
At Deep Space Selection we present several times a day a selection from our programme variety, which we have been continuously developing since 2009. You can expect exciting stories and immersive experiences in impressive image quality and colour brilliance from the thematic fields of media art, science, technology, interaction and action
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Deep Stage – Part I
Marc-André Cossette (CA), Alexandre Saunier (FR), Carlotta Borcherding (DE), Gerald Peter (AT)
A carefully curated evening program full of inspiring and stunning audio-visuals by international artists.
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Deep Stage – Part II
Erick Aguirre (MX), Kevin Blackistone (US), Jiaji Cheng (CN), Danica Golić (RS), Kathrine Hardman (US), Eunji Ji (KR), Polina Kliuchnikova (RU), Kateryna Pomeichuk (UA), Yuma Yanagisawa (JP), Razieh Kooshki (IR), Vahid Qaderi (IR)
A carefully curated evening program full of inspiring and stunning audio-visuals by international artists.
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Deep Sync
Susanne Kiesenhofer (AT), Anna Oelsch (DE/AT), Daniel Rammer (AT)
Deep Sync creates an interactive playground for sound and visuals in the immersive Deep Space 8K environment, inviting visitors to experiment with the correlation between psychological and physiological processes.
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Delivery Dancer’s Sphere
Golden Nica for New Animation Art
The algorithm-centric, hypervigilant economy of platform labour urges delivery drivers to defy space and time to meet the demands of fastest deliveries. Ernst Mo rushes with the speed of light through a labyrinth of endlessly shifting paths in techno-futuristic Seoul.
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Environment (Umgebung)
Carlotta Borcherding (DE)
Environment (Umgebung) is an interactive space where users of the interface, the floor, can create visual content based on a simple line pattern. During the interaction the user’s movement and their connection with one another are visualized and shown on the walls. This work focuses on the deconstruction of a static environment through movement.
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ESA Climate Office
Susanne Mecklenburg (DE)
The talk is about the European Space Agency’s cutting-edge global observation records that play a crucial role in shaping our understanding of climate change. Supporting the UNFCCC, these data provide the foundation for national and international efforts to predict future change, inform climate mitigation and implement adaptation policy and action.
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Facing
Simon Hehl (DE)
“I can feel the gaze on me – and that brings me a lot of satisfaction.”Facing is an interactive artwork for Deep Space dealing with our gaze. The dark room, huge faces and whispering voices will create a very intimate and intense experience.
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Faust VR – Making Of
Salzburger Festspiele (AT), Ars Electronica Futurelab (AT), Ars Electronica Festival (AT)
In 2023, the the Salzburg Festival commemorates director and festival co-founder Max Reinhardt by recalling Goethe’s Faust (1933-1937). Wearing VR goggles, visitors to the exhibition “FAUST 2023 – Enchanting Reality of Theatre”, enter a reconstruction of the unique stage design and play recreated by Ars Electronica Futurelab.
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Fossilis
Riar Rizaldi (Indonesian) (ID, IDN, 360)
Fossilis is oneiric cinema, a phantasmal science-fiction prognosis, an essay film and a tale of the verdant inferno of technological legacy. It explores the complexities of electronic waste in twenty-first century Asia, where discarded electronics are dumped.
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Fragments: The Shape of Things
ALMA / Marc-André Cossette (CA), Alexandre Saunier (FR) – Hexagram Network
Fragments: The Shape of Things is an audiovisual performance in which two human performers act live on AI and A-Life algorithms to generate a poetic experience. The work reflects on how data processing AI systems anonymize and aestheticize both global conflicts and everyday relationships.
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Futurelab Night Performances
Ars Electronica Futurelab (AT)
On Saturday Night, the Ars Electronica Center’s Deep Space 8K will once again be filled with an electrifying atmosphere created by the Futurelab Night Performances. Visitors can enjoy a wide range of experiences circling around visualized sound, sonified biodata, and experimental live visualizations.
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Goya’s Truth
Alejandro Vergara (ES), Javier Pantoja Ferrari (ES), Museo Nacional del Prado
In Goya’s Truth, highly regarded expert and senior curator Alejandro Vergara from Museo del Prado shows a carefully selected choice of Francisco de Goya’s works in ultra-high resolution.
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Gravity Game
Jakob F. Luckeneder (AT)
Gravity Game: There are no rules except the forces of nature!
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Homodyne
Erick Aguirre (MX), Kevin Blackistone (US), Jiaji Cheng (CN), Danica Golić (RS), Kathrine Hardman (US), Eunji Ji (KR), Polina Kliuchnikova (RU), Kateryna Pomeichuk (UA)
A transdisciplinary performance that emerged as an experimental encounter between quantum physics, movement research, contemporary dance and interactive audiovisual art.
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Interplayful Sensoric Environments – Part I
Johannes Bauer-Marschallinger (AT), Janik Valler (DE), Jakob Luckeneder (AT), Paul Klusacek (AT), Sylva Jezkova (CZ)
At the Ars Electronica Center, students from the Time-Based and Interactive Media Arts program at the Linz Art University will present projects they developed specifically for Deep Space 8K. Thanks to the laser tracking system developed by the Ars Electronica Futurelab, it’s possible to link interactive applications with visual worlds. Please note: Limited capacity, registration…
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Interplayful Sensoric Environments – Part II
Holunder Heiß (AT), Ania Böhaker (AT), Kevin Blackistone (US), Jelena Mönch (DE), Simon Hehl (DE)
At the Ars Electronica Center, students from the Time-Based and Interactive Media Arts program at the Linz Art University will present projects they developed specifically for Deep Space 8K. Thanks to the laser tracking system developed by the Ars Electronica Futurelab, it’s possible to link interactive applications with visual worlds. Please note: Limited capacity, registration…
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Ladhamba Tayem; Future Continuous
Subash Thebe Limbu (Nepalese Limbu / NP)
Ladhamba Tayem; Future Continuous envisions indigenous people across time, exploring their existence in the space-time continuum. Through a conversation between a sixteenth-century Yakthung warrior and a future indigenous astronaut or time traveller, the film invites viewers to consider their own role in shaping the future.
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Last Supper Interactive (LSI)
Franz Fischnaller (IT)
In LSI attention is given to location awareness, cognitive processes in audio-visual perception and emotional engagement to let visitors feel as if they were present “inside” the painting and within reach tangibly of its historical context. Further, the visitor can penetrate the painted wall surface and be virtually transported into a 3D depiction.
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Mapping the NFTs Revolution
Mauro Martino (IT)
The Italian scientist and artist Mauro Martino will present two of his latest works: Mapping the NFTs Revolution and the preview of Milan, Factory of the Future, based on generative AI to create new narratives, inviting viewers to dive into worlds created by the encounter between languages and images.
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MeatLove
Paul Klusacek (AT)
Industrial can consumption with consequences
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Media Spaces & Generative Art
University of Applied Sciences Upper Austria – Digital Arts (AT)
Escape is a short generative animation that utilizes the voronoi algorithm to tell a story. Samsara is a procedural audio-controlled processing installation that cumulates in an intense overall experience.
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MEET ME META – Augmented Comics 2023
MKD – Meisterschule für Kommunikationsdesign Linz (AT)
The MKD MEETS NEXTCOMIC–Augmented Comics series continues in 2023. This time, the Masterclass for Communication Design Linz has been devoting itself to the topics of friendship and metaverse and proclaims the motto Meet Me Meta.
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Meet the Artist: Akiko Nakayama
Akiko Nakayama will comment on the side of video excerpts from previous performances giving insight into her technique called Alive Painting. The audience will witness her vivacious transformations of various mediums and colors and engage in a conversation about the curious relationship between painting, performance and animation art.
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Meet the Artist: Miwa Matreyek
Miwa Matreyek (Golden Nica for Computer Animation 2020) will be presenting a shortened documentation video of her 2020 performance work, Infinitely Yours. She creates live performances integrating her kaleidoscopic animations with her body in shadow from behind the screen.
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Meet the Artist: Rebecca Merlic
GLITCHBODIES (Honorary Mention for New Animation Art 2023) is an interactive game and multiplatform project encompassing new forms of feminism, LGBTQ+ and Drag transformations. While playing the game, participants become part of an interactive digital space.
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Microbial World
Jelena Mönch (DE)
Ever wondered what those tiny bacteria that inhabit our world actually look like? Microbial World offers you the chance to explore that! By using captivating visuals of microbes, this interactive platform provides a gateway to the world of science.
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Near or far? Do we see what we see?
Dietmar Hager (AT)
Astrophotography depicts the world of the stars. What seems distant in the evening sky suddenly becomes close. What seems close often becomes unreal. From a cosmic point of view, what is near and what is far? A short foray into the subjective world of perception of star photography.
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Other Spring
zzyw (Yang Wang, CN, and Zhenzhen Qi, CN)
Other Spring explores the societal implications of computational mediation, automation and AI. It challenges the dominant notions of efficiency and precision in our information society by embracing “heretical computing”. Set in a speculative future controlled by the algorithmic network UNO, the project reflects on privacy, agency and individuality.
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Patrick and the Whale
Patrick Dykstra (US), Wolfgang Knöpfler (AT)
In Patrick and the Whale, we follow Patrick as he travels to Dominica to find this special whale he named “Dolores” so she can help him show us the hidden world of her species. Using stunning underwater footage, Patrick explores the fascinating nature of the sperm whale, attempting to shine a light on its intelligence.
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Privacy, control, algorithm
Stefano Rossetti (IT), Isabel Schulz (AT)
Stefano Rossetti (Data Protection Lawyer at noyb) will talk about some recent noyb’s cases on surveillance, data brokers, algorithms and artificial intelligence. This program will feature the interactive artwork “knowledge_and_consent” by Isabel Schulz.
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Project Humanity
Project Humanity (JP)
Project Humanity is an R&D project that explores human’s own potential from undiscovered perspectives. In this program we will present our new project that aims to restore physical freedom to people with ALS in a completely new approach. Immerse yourself in a new mixed reality musical performance.
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Radiant Garden
Sylva Ježková (CZ)
Immerse yourself in the calming environment and take part in growing a beautiful radiant garden. By collecting water droplets and avoiding parasitic bugs, you can make your unique, randomly generated flower flourish. Bloom one, ten or a hundred :)
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Random Access
Zike He (CN)
Random Access explores the concept of accessing data at any address and instantly, akin to random access memory (RAM). It reflects how we process memory in the digital age.
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Self Dissolution
Kevin Blackistone (US)
This work explores the interior of the individual, and through collective interaction, dissolves it. Participants occupying the space are scanned to reveal layers of a hybrid human radiological image.
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ShadowPulse
Janik Valler (DE)
Explore the interplay of light, shadow and sound as you shape and shift the captivating monochromatic landscapes with every step.
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Spiro
Holunder Heiß (AT)
Spiro is an interactive piece for the Deep Space Environment where two persons can generate unique Spirograph like patterns by meeting in the space and staying close together.
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State of the ART(ist): Footprints of Ants
Ümit Güç (TR)
Footprints of Ants is the story of Syrian refugees and local agricultural workers living in a tent camp where poverty and anger are driving forces. A search for two missing children evolves into a search for human values.
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Striate Cortex
Razieh Kooshki (IR), Vahid Qaderi (IR)
This project is an immersive audio-visual performance by Vahid Qaderi and Razieh Kooshki, exploring the potential of real-time 3D stereoscopic visualization and experimental electronic music. The performance aims to push the boundaries of creative expression at the intersection of art and technology and foster a sense of deep immersion and connection.
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Tango in Wonderland
David Szauder (HU)
This “dance” combines AI to create a dynamic environment, challenging individuals and their biases in unexpected social situations within a closed space. It explores the connection between technology, specifically AI, and socially sensitive topics, aiming to shape its conceptual use for these topics.
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The Quest for Cosmic Truth
Dan Tell (US)
For thousands of years, we have tried to understand the universe: its size, shape, behavior and composition. How and why the universe exists at all … Each time we have modeled the universe, new discoveries have challenged our accepted truth. The universe has grown bigger, stranger, and more uncertain than ever expected.
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The Sensuality of Spaces and Science Experience
Michael Mondria (AT), Chris Bruckmayr (AT), Harald Moser (AT), Ina Badics (AT), Michaela Fragner (AT)
In the fusion of creative design and technical brilliance, Ars Electronica Solutions opens up a dimension of immersion that conveys knowledge in a deeply touching and inspiring way, while also creating an aesthetic social space that appeals to all the senses.
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The Space Warriors and The Digigrave
Su Hui-Yu (TW)
The Space Warriors and The Digigrave revisits Taiwan’s Space Warriors, exploring collective memory and values of nationalism, Confucianism, and chauvinism. Drawing on Queer Time, it challenges traditional views, advocating anti-productivity and resistance against male-centric history.
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Tulpenmania / Domum
Rebecca Merlic (HR/DE/AT)
Join Rebecca Merlic on an exploration of her reimagined digital nature, fog and rising sea levels influenced by her real time data and digital identities that continue to exist in a future after the point of no return through a live gaming performance, where digital and physical transformation blend into a journey through the Dutch…
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Unleash the creative power of Quebec
Xn Québec (CA)
Join Xn Québec’s Deep Space program with XR/immersive experiences and an awe-inspiring performance. From the atmospheric piece Immortelle, to the captivating exploration of quantum physics in Entanglement, and the groundbreaking and world’s largest urban narrative immersive journey of Cité Mémoire Montréal, these curated works represent a sample of artistic excellence from Quebec.
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Venice Revealed
Grand Palais Immersif, Iconem, Fondazione Musei Civici di Venezia
What city enjoys such universal celebrity as Venice, an unparalleled unicum of history, art and tradition? The exhibition Venice Revealed aims to help visitors discover and experience the mystery of this city in a new way.
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Visionary Music
Gerald Peter (AT)
Experience a captivating collaboration where the boundless musical talent of composer and pianist Gerald Peter intertwines with his stunning visual art. Enter a realm where the melodies and rhythms of piano-based neoclassical soundtrack music, electronic, jazz fusion and progressive rock converge.
Events at Ars Electronica Center
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Animation Festival Special Night
Animation Festival Special Night is an entertaining mix-match showcase blending shorts from the different screening programs of this year’s Animation Festival. The screenings will run in parallel with Futurelab Night Performances. The night will continue with a joint celebration by Ars Electronica Futurelab & Ars Electronica Animation Festival at Stadtwerkstatt Linz.
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Animation Festival: AI & Human. Who Owns the Truth?
Nikita Diakur (DE), Operator (US/DE), Theresa Reiwer (DE), Ruini Shi (CN), Antanas Skučas (LT) & Julius Zubavičius (LT)
AI & Human. Who Owns the Truth? is a unique showcase approaching topical disputes of our time, from data ownership and ethics of data harvesting to authorship in the age of AI, love in time of crypto, deepfakes and image credibility.
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Animation Festival: Austrian Panorama
Reinhold Bidner (AT), Daniel Denzer (AT/DE), Siegfried A. Fruhauf (AT), Claudia Larcher (AT), Marius Oelsch (AT), Anna Mutschlechner-Dean (AT), Herwig Scherabon (AT/DE), Rita Weiss (AT), Alessa Wolfram (AT)
Austrian Panorama highlights recent animation works of local artists. The selected shorts offer a meditative-poetic, inquisitive, and sometimes even humorous glimpse at more than human worlds, in which the organic and the digital are inseparably intertwined.
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Animation Festival: Data, Bodies, Space
Jonathan Armour (IE), Ina Conradi (US/SG) and Mark Chavez (US), Maxime Chudeau (FR) Jieyuan Huang (CN/AT/DE), Bassam Issa (IE), Junha Kim (KR), Dorian Rigal Minuit (FR), Ryotaro Sato (JP), Wang & Söderström (SE)
Data, Bodies, Space shows an intriguing mix of different animation art practices, dealing with the “glitches” of our digitality-virtuality-reality condition. From nightmarish dystopian scenarios to speculative more-than-human ecologies, you are transported into a sensuous imaginary cyberspace, filled with hybrid beings, ambiguous heroes, data bodies and networked selves.
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Animation Festival: Electronic Theatre
Alice Brygo (FR), Ayoung Kim (KR), Bassam Issa (IE), Rebecca Merlic (HR/AT), Laen Sanches (FR), Ruini Shi (CN), Sven Windzus (DE)
Electronic Theatre is the annual best-of program, a compilation of outstanding animations chosen by the Prix jury from the submitted works in the “New Animation Art” category. It is a diverse showcase, blending video, performance, game simulations and AI-generated imagery engaging new ways of thinking about how we experience the digital-virtual-real world we live in.
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Animation Festival: transmediale Guest Program
Alice Bucknell (US/UK), Anna Engelhardt (RU/UK), Mark Cinkevich (BY/PL), Sahej Rahal (IN), Natasha Tontey (ID)
transmediale festival Berlin presents a series of video works developed by the festival’s artists-in-residence. examining the legacy of technocolonial violence and the blurred lines between reality and digital worlds. Onset depicts a demon’s exploration of synthetic environments created from satellite images of military bases.
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Animation Festival: Young Animations
A collaboration between Ars Electronica and OeAD, curated by Sirikit Amann (AT)
A collaboration between Ars Electronica and OeAD, curated by Sirikit Amann (AT). Like every year, the work of talented filmmakers up to the age of nineteen is celebrated in the category Young Animation. The program is a selection of short films created by young artists across Austria.
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Expanded Animation Symposium
University of Applied Sciences Upper Austria, Hagenberg Campus (AT) and the Ars Electronica Festival in cooperation with the University for the Creative Arts, Farnham (UK)
The 11th edition of the Expanded Animation Symposium is a three-day event featuring several international artists, researchers, and developers who will discuss—in a live setting—topics related to this year’s theme, “The Art of Performance.” This year’s symposium features several programs: the panels Art & Industry, Artist Position, Performative Acts, and Virtual Stages, the Synaesthetic Syntax…
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Highlight Tour in Ars Electronica Center
Ars Electronica (AT)
Artificial Intelligence and the relationship between human and machine are the focus of the exhibitions at the Ars Electronica Center. As part of a Highlight Tour, we will approach the thematic focal points of the exhibitions from various perspectives.
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Live demonstration: Neuro-rehabilitation in the clinical area
Martin Spanka (AT)
During the presentation of the clinical neurorehabilitation system “recoveriX“ developed by FA g.tec, visitors can experience how the BCI and the functional electrical stimulation of the (paralysed) limbs work.
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Presentation Exobility / Exoskeletons
Ars Electronica (AT)
Ever worn a robotic suit? We’ve seen exoskeletons in science fiction movies, but more and more workplaces are using robotic exoskeletons. What do you think about robotics getting so close to us? Give it a try!
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Presentation Machine Learning Studio
Ars Electronica (AT)
Humans spend their entire lives learning, but even intelligent machines can no longer do without permanent learning processes. In the Ars Electronica Center’s Machine Learning Studio, you’ll encounter these machines and even be able to train them yourself-for example, to teach small cars how to drive.
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Presentation: BCI-Solastalgia
Erika Mondria (AT), Martin Spanka (AT)
The BCI-Solastalgia was created by Ars Electronica Solutions as a part of their “Sustainability Thinking Strategy”. The aim of this strategy is to raise the awareness of one’s own thinking about sustainability and thus to evoke a new, creative approach of finding solutions.
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reconFIGURE
Florian Bruggisser (CH), Chris Elvis Leisi (CH), Chris Salter (US/CH), Martin Fröhlich (CH), Pascal Lund-Jensen (CH)
reconFIGURE allows you to experience directly how your body and soul are captured and reimagined by AI systems. Both humorous and at the same time, unsettling, reconFIGURE fulfils the promise made in the title: It takes the image of your body and reconfigures it the way a machine might see and understand you.
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Sunlight: YES (3SDC Documentary Preview Screening)
Kenta McGrath (AU), Joseph London (AU)
A preview screening of a documentary about the Sunlight, Soil and Shit (De)Cycle (or 3SDC) project by Oron Catts (AU), Steve Berrick (AU) and Dr. Ionat Zurr (AU) – winner of the Award of Distinction for Artificial Intelligence & Life Art at Prix Ars Electronica.
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Workshop: Future Impulses – Artificial intelligence
Future Thinking School by Ars Electronica (AT)
This interactive workshop provides an understanding of the basics of AI and a playful insight into current creative applications.
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Workshop: somagrid – Neuro Interactive Installation
Erika Mondria (AT), Marika Jasmine Grasso (IT)
The workshop somagrid deals with physical signal percepts, biometric data, and AI-based technologies.